patch z dzis (wlasnie go laduje):
Arma 3 Alpha Update Released
Product Update - Valve 14:57
DATA
Showcase SCUBA:
More forgiving alarm threshold
Added more hints
Improved scenario endings
More rockets for the launcher added
Showcase Helicopters:
Performance optimizations
Few minor tweaks
Showcase Vehicles:
More forgiving alarm threshold
Few minor tweaks
MP: Escape from Stratis
Fixed: Mission success after resuming game
'Combat Get In' module added
Respawn time is now 30 seconds (was 120)
Improved mission endings
New task appears when both choppers on the airfield are destroyed
New mission ending "all boats and helicopters destroyed"
Warning hint pops up when the group leader is AI controlled
Patrolling Ka-60 Black now unloads troops when under fire
More enemies at the airfield
Some new map locations populated
MP: Headhunters
"Exfiltrate" task is now set as current after all targets are eliminated
The mission will now end when either all players are near the exfil marker or in a boat
'Combat Get In' module added
Possible respawn desync in multiplayer fixed
New scenario ending screen added
Task notification visuals improved
Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
Scenarios-button now always available, even when there's no content
Added more entries into Field Manual
Compass and watch re-sized
Ka-60 minigun now rotates
Ka-60 doors and glass made correctly penetrable
MH-9 passengers can now see the tail
Helicopter weapons tweaked
Class names for Ifrits changed to be the correct ones
Alamut and MX SW now have correct icons in command menu
Countermeasures now stored in one magazine per vehicle
Correct Alpha Lite logo in splash screens added
Most windows in houses are now destructable
Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
Added more camoflage selections for vests and helmets
Red faction uniforms have proper class names
Changed priorities in action menu
TRG iron-sights remodeled after feedback
Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
Camera shake on 6.5mm ammunition removed
Server browser UI overlapping fixed in some places
Squad URL is no longer automatically upper-cased (and thus broken)
Editor loading took long when using MX rifles - fixed
Added freelook in vehicles via default option
Correct tracer colors have been distributed among factions
Fish should be less inclined to travel on land
ENGINE
Shadow improvements implemented
Improved network performance (vehicles are no longer lagging as much)
Fixed several game crashes
Fixed synchronization of cargo poses in MP
Fixed various inventory-related bugs and crashes
Improved vehicle collisions
Grenades can no longer be thrown under water
Fixed airplane / helicopter camera shaking
Default and Development versions have different numbering to prevent incompatibilities in multiplayerte, autor: wypierdol ten kubel zolci na innym forum, lub zrozum: to opinia o grze:
arma3 alpha lite, jak na ta chwile cus grzebia (jest patch) zobaczymy jak bedzie wygladac BETA (ma zaczac sie w czerwcu br)
ps, moja mysz wciaz nie dziala (
https://procpu.pl/produkt/roccat_kone_pure,1150 )... , no i nie mozna (wciaz) przypisywac klawiszy...
a jestem tym zdziwiony, bo to przeciez kontynuacja gry i takie drobiazgi powinny byc 'zalatwione' przy wstepnych przymiarkach do realizacji projektu (gry arma3)...
edit:mam od ca 20 do 50 fps, po zmianach w ustawieniach graficznych gry na standard lub low - co przy braku kursora myszy i 'tak sobie' dzialajacych klawiszy w menu, jest bardzo upierdliwe i nuzace oraz imho nie lada wyczynem
...